#include <Compression.h>
The GZIP algorithm.
Along with ShuffledGzip
, this is the only algorithm which supports lossless compression of floating point data.
Public Member Functions | |
Gzip (Position<-1 > tiling=Tile::adaptive(), Quantization quantization=Quantization()) | |
Constructor. | |
Public Member Functions inherited from AlgoMixin< Gzip > | |
const Quantization & | quantization () const |
Get the quantization. | |
virtual Gzip & | quantization (Quantization quantization) |
Set the quantization. | |
const Position<-1 > & | tiling () const |
Get the tiling. | |
virtual Gzip & | tiling (Position<-1 > shape) |
Set the tiling. | |
Public Member Functions inherited from Compression | |
virtual bool | is_lossless () const |
Check whether the compression is lossless for. More... | |
const Quantization & | quantization () const |
Get the quantization. | |
const Position<-1 > & | tiling () const |
Get the tiling. | |