#include <Compression.h>
The GZIP algorithm.
Along with ShuffledGzip, this is the only algorithm which supports lossless compression of floating point data.
Public Member Functions | |
| Gzip (Position<-1 > tiling=Tile::adaptive(), Quantization quantization=Quantization()) | |
| Constructor. | |
Public Member Functions inherited from AlgoMixin< Gzip > | |
| const Quantization & | quantization () const |
| Get the quantization. | |
| virtual Gzip & | quantization (Quantization quantization) |
| Set the quantization. | |
| const Position<-1 > & | tiling () const |
| Get the tiling. | |
| virtual Gzip & | tiling (Position<-1 > shape) |
| Set the tiling. | |
Public Member Functions inherited from Compression | |
| virtual bool | is_lossless () const |
| Check whether the compression is lossless for. More... | |
| const Quantization & | quantization () const |
| Get the quantization. | |
| const Position<-1 > & | tiling () const |
| Get the tiling. | |